Card Pig

Card Pig

An active card game where participants run between cones, exchange cards, and solve various card tasks such as collecting "five hearts" or creating the best possible poker hand.

  • 6+ years
  • Group size: 10+
  • Duration: 30 min
  • Alternative physical activities
  • Competitive game
  • Mountains, forests and fields
  • Gym / Sports hall
  • Open space
  • Indoor
  • Deck of cards
  • Cones

Place many cones/traffic cones in advance and hide one card from a deck of cards under each (some can be empty). Create two bases at each end of the playing area, for example with mats where the teams start. Participants choose which base they want to start from, and the mats have the same function.

Deal five cards to each participant and give them a task, for example, to collect "five hearts".

At the starting signal, everyone runs to the different cones and tries to exchange cards to get "five hearts". The first one to achieve this runs to the nearest mat. This signals that everyone else must return to their mat, even if they haven't collected "five hearts". The last two or three to return to the mat get the letter P. Continue with new tasks until someone has spelled P-I-G.

Variation

Poker-PIG: Participants run around collecting cards for the best possible poker hand within, for example, three minutes. When time is up, or when they believe they have a good hand, they run back to the mat and "bid" physical challenges against others (two by two – those who think they have the best hand). Show the cards, and the loser (the one with the worst hand) must complete the challenge.

Exchange symbols with numbers: Instead of collecting hearts, spades, etc., the task can be to get a total sum of 25 on their cards (aces can be 1 or 14). Other variants could be to add, divide, or multiply red cards (hearts and diamonds) with black cards (spades and clubs) so that the sum becomes a specific number.

The difficulty of the tasks is adapted to the target group (age and knowledge level).